GTA: San Andreas PS2 Edition PC-re!

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Elkészült a 2017-es,-'GTA: San Andreas PS2 Edition" Projectem 1.0-ás verziója PC-re!



WARNING! NOT COMPATIBLE WITH ENB!


!Readme!
FEATURES:
-SkyGfx: All the great PS2 shaders, shadows, lighting, reflections, colors and much more,-from the PS2 version of GTA SA +Water and Blood drops on screen-effect!
-Overdose Effects V1.6: UHD EFFECTS!
-Road Reflections!

 

EVEN MORE FEATURES by SILENT PATCH:


(A TELJES CIKK MEGTEKINTÉSÉHEZ KATT -> TOVÁBB!)


-14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
-More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on
-Game timers now tick in a more accurate manner, making them not freeze if framerate exceeds 1000 frames
per second; in other words, this fixes occasional freezes on fadeouts if playing with Frame Limiter off
-Mouse should not lock up randomly when exiting the menu on newer systems anymore
-Mouse vertical axis sensitivity now matches horizontal axis sensitivity
-Mouse vertical axis does not lock during camera fadeins now
-NUM5 is now bindable (like in 1.01)
-16:9 resolutions are now selectable (like in 1.01)
-If the settings file is absent, the game will now default to your desktop resolution instead of 800x600x32
-DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer
-Path to the GTA San Andreas User Files directory is now obtained differently, increasing
compatibility and future-proofing the games more
-A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game
crash)
-EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
-Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version
(defaults to Steam sizes)
-Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only)
(can be toggled on/off; DISABLED by default)
-Wet road reflections render properly again (just like with Road Reflections Fix)
-Fixed sun lens flare effect not appearing with AMD/Intel graphics cards
-Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called
"streaming memory bug"
-Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon
walking into a pickup
-Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present
in VC and PS2 version of SA. This fix can be disabled separately for each vehicle via the INI file
-Hunter interior does not dissapear when viewed through the glass door panel
-Dual rear wheels now show up properly (Yosemite, Tanker etc.). This fix can be disabled or forcibly
enabled separately for each vehicle via the INI file
-Weapons are now visible when viewed through a vehicle window
-Holding a weapon will not cause some objects to be incorrectly lit anymore
-Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
-Dirty cars are now able to get clean (like in 1.01)
-Each car has an unique numberplate now
-Numberplates are now bilinear filtered, resulting in a smoother look
-Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
-Detached vehicle parts will now remain the same colour as the vehicle they came from
-Detached vehicle parts now render from both sides
-Some car panels now swing after car's explosion (like they were meant to be but the code forcibly
fixed them immediately after damaging)
-Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
-Toggling car lights on does not make windows invisible when viewed from inside anymore
-Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges,
not just 0.0, 1.0 and 2.0
-In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle),
the game will now default to 1.0
-Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
-In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights
on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing
up to 4 lights per model outdoors and 6 indoors)
-Introduced several fixes for rendering objects with an alpha channel, including an experimental
two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED
by default). Two-pass can be selected to use Silent's code or aap's code - the latter aims towards
emulating the PS2 alpha test
-Muzzle flash looks better now
-Muzzle flash will now show up when firing the last bullet from the clip
-Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original
PS2 version
-Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex
colours is now smooth, just like on PS2 version
-With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is
not installed
-User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
-PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo
and up to 48Khz)
-PCM WAVE files with an ID3-TAG will now also work with the game
-Temple and Queens are now correctly called on the police scanner
-Travelling far away from the map will no longer trigger the extra gang territories glitch, nor
will it corrupt the Taxi Driver submission
-Gym glitch ("You have worked out enough..." showing infinitely) has been fixed (can be toggled
on/off; ENABLED by default)
-Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled
on/off; ENABLED by default)
-Fixed an occasional softlock in Mountain Cloud Boys - the player will not freeze after arriving
to the meeting anymore (can be toggled on/off; ENABLED by default)
-Possible softlock in Sweet's Girl initial cutscene fixed (can be toggled on/off; ENABLED by default)
-Quadruple Stunt Bonus now works correctly (can be toggled on/off; ENABLED by default)
-Script sprites now have bilinear filtering applied
-Car generator counters now work properly for generators with fixed amount of spawns
-Impound garages now function correctly, allowing the player to recover his last vehicle after it
had vanished after a mission start
-In addition, impound garages will now store player's car when he's busted
-Streamed entity list has been expanded a bit, so now the game world shouldn't flash when
looking down with high Draw Distance settings anymore
-Mouse rotates an airborne car only with Steer with Mouse option enabled
-Towtruck tow hitch does not get bugged after it has been fixed anymore
-Plane doors don't corrupt after the plane has been fixed anymore
-Fixing a plane will now reset its moving props to an undamaged state
-Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop)
will not get glitched after the vehicle has been fixed anymore
-Weapons and a jetpack now cast proper shadows
-Crosshair doesn't mess up weapon icon when on a jetpack anymore
-Free resprays will not carry on a New Game now
-Fixed ambulance and firetruck dispatch timers - they reset on New Game now
-Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
-Randomizer error causing peds not to spawn in some areas has been fixed
-Randomizer error causing prostitutes to be quiet during solicit has been fixed
-Text boxes now can show together with a Mission Passed text
-Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
-Fixed an occasional crash when Alt+Tabbing back to the game while standing next to a mirror
-Mirror reflection doesn't break with Anti-Aliasing enabled anymore
-With Visual FX Quality set to Very High, mirror reflection quality has been bumped
-Anti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA),
the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported
by the graphics card)
-Colliding with another car will now damage proper parts on both cars - previously, both cars got damaged
the same way
-Fixed a crash on car explosions - most likely to happen when playing with a multimonitor setup
-Fixed a crash when entering advanced display options on a dual monitor machine after:
- starting game on primary monitor in maximum resolution, exiting, starting again in
maximum resolution on secondary monitor. Secondary monitor maximum resolution had to be
greater than maximum resolution of primary monitor.
-Fixed an occasional crash occuring when standing next to escalators
-Slightly reduced stencil shadows memory overhead
-Fixed an AI issue where enemies became too accurate after the player has been in the car earlier
-IMGs bigger than 4GB are now handled properly
-Alt+F4 now works properly
-Steam version has proper aspect ratios now
-IMG size checks have been removed from the Steam version
-Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM
is needed for the save to work)


-LINK: https://goo.gl/fQw92h